interesting article on how pixar reduced rendering time for each frame of the movie Cars from 10 hours to 1 hour. seems they solved it by switching from their “woefully inadequate” NFS (network file system) to a much more practical solution - a linux based SAN (storage area network). the story was found via digg, which has some interesting posts on the topic. i seem to remember something like that taking place at ILM many moons ago on the podrace sequence for phantom menace. but i believe that was solved by john knoll re-writing some code to speed up rendering times specifically for the podracers. but i could be wrong. i was a modelmaker (practical, not digital) back then … your hi-tec CG world still frightens and confuses me …
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